Closure Microreview

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Closure Microreview – 16/20!

Closure is a unique independent puzzle/platformer video game developed by programmer Tyler Glaiel and artist Jon Schubbe, with music and sound by Chris Rhyne, that focuses on the concept of light and dark.

Closure reveals a dark world where landscapes and objects only exist when and where the light touches. Gameplay features maneuvering light sources (fixed lamps and light orbs the player can carry) to phase objects in and out and therefore manipulate the environment for platforming. Due to real-time lighting of each level, there can be various solutions to get from point A to B by manipulating portions of platforms. Keep in mind: If it can’t be seen, it doesn’t exist. It’s possible to jump through walls and fall through floors, push boxes through walls, or drop a key through floors and walls to get to the door; just remove or add light.

The main playable character is an amorphous being who explores the stories of three human characters; a factory worker struggling to escape a decrepit factory, a young woman travelling through a murky forest to reunite body and soul after a horrific car crash, and a little girl who leaves the comfort and safety of her home to chase a black cat through an abandoned carnival. Of course, these are my interpretations, many players have speculated what the plot of this game could be. Based on the title of the game I assume each character is seeking “closure”. Although the developers may have had a specific plot in mind, I believe they have left a great deal open to your interpretation.

Each story consists of twenty four levels that can be accessed through unique doors within surreal central hubs, with ten additional levels designated to the amorphous being. The objective of the 82 levels is to travel from the start of each level to a door, some doors require keys or light sources to open. If the player reaches a dead-end in a puzzle, they can push the R key (PC) or Select button (console). There’s also an additional 30 Silver Moths to collect, where if all are found, a special unlock is rewarded. If the player reaches a dead-end in a puzzle, they can press [Select] to restart the level. A special ending is awarded to those players that also manage to collect thirty silver moths hidden throughout the game.

I really enjoy unique games that really challenge the players to think. Closure is extremely thought provoking. I loved illuminating the surroundings and devolving ways to reach the door and better still, the plot behind each character. Design and sound were also really engaging, it reminded me strongly of something born of Tim Burton’s mind.

Comment below to start a conversation about this game!

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