Horizon Zero Dawn is an action role-playing video game developed by Guerrilla Games and published by Sony Interactive Entertainment.
Set in the distant future, the humans of earth have regressed to primitive tribal societies while large robotic creatures (whose characteristics are inspired by animals and dinosaurs we are familiar with) dominate the earth. These machines peacefully coexisted with humans until a phenomenon of unknown origin turned the existing machines aggressive towards humans and larger more dangerous species to appear. Armed with a variety of ranged weapons, a spear and other stealth tactics to combat humans and mechanized creatures, the player controls a young warrior named Aloy, as she sets out to discover the truth of her origin.
I love how refreshingly unique the plot of this game is; I don’t believe I’ve played anything quite like it. The gameplay mechanics are pretty standard, with favor to the stealthy (that’s me). I reduced the game’s score by one point due to my frustration with the music that plays on the menu screens. After awhile I found myself muting the television whenever I needed to spend any amount time on the menu screens, which are used often for buying (items cannot be bought in stacks), selling, crafting, leveling up, examining the quests, the map and so on. This is only a minor grievance though when you compare it to the enjoyability of the game as a whole.
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