How to Play – Winnie the Pooh Snow Parade Game

Part of the fun in raising Zoey is finding things that delight and educate her; I want to find fun, creative board games to play with her during our family game nights! This week we played Winnie the Pooh – Snow Parade Game  for 2 to 4 players!

I purchased this game on a whim! I saw Winnie the Pooh and I saw the Christmas/Winter theme, and it piqued my curiosity! It was worth it! We enjoy that this game is cooperative, which is a nice departure from the competitive games we’ve been playing!

So let’s play!

IN THE BOX
  • Home tile
  • 6 character tiles
  • 6 parade tiles
  • 40 cards
INSTRUCTIONS
  1. This is a cooperative game, you will all win or lose together! Play cards to move or swap the order of the character tiles in the parade. If you can complete the goal number of parade tiles without running out of cards, you all win the game!
    • Easy – Complete 3 parade tiles
    • Medium – Complete 4 parade tiles.
    • Hard – Complete 5 parade tiles.
  2. Place all the tiles in the middle, where everyone can reach them.
  3. Place the six character tiles face up in a line to the right of the home tile in order from 1 to 6 (the numbers are on the backs). This is the parade!
  4. Separate the cards into two piles by the numbers on the backs (1 or 2). Shuffle each pile.
  5. Place the number 1 pile of cards on top of the number 2 pile, then place this single deck on top of the home tile.
  6. Each player draws a number of cards based on the number of players. Place your cards face up so all the players can see them.
    • 2 players: 3 cards each
    • 3 to 4 players: 2 cards each.
  7. Mix the parade tiles and place them in a pile above the character tiles, face-down. Flip one tile face-up.
  8. Starting with the youngest player and moving clockwise, you can do one of these 3 actions on your turn:
    • Move a character: Play a card to move the matching character tile forward or backward one spot in the parade. Character tiles at the front of the parade can only be moved backward and character tiles at the back of the parade can only be moved forward.
    • Swap: Play a card and choose another player to also play a card. Swap the spots of those two matching character tiles in the parade.
    • Discard: Discard your cards and draw all new cards from the deck.
    • Christopher Robin: The Christopher Robin card is wild and can be played as any character.
  9. If all character tiles in the parade match the order on the current parade tile, you’ve completed it! Set it aside and flip the next parade tile over! 
  10. At the end of your turn, if you played a card, draw a new one from he deck. If another player helped you swap, you each draw a card.
  11. If the deck runs out, keep taking turns until players have no cards left to play. 
  12. If you complete the goal number of parade tiles before you run out of cards to play, all the players win!

ENJOY!

How to Play – Hungry, Hungry Hippos!

Part of the fun in raising Zoey is finding things that delight and educate her; I want to find fun, creative board games to play with her during our family game nights! This week we played the Hungry, Hungry Hippos by Hasbro for 2 to 4 players!

This game was a Christmas gift to Zoey from her aunt and uncle, and we love it! Zoey’s favorite color is yellow so I think she feels more drawn to the version where whomever chomps the yellow ball wins, rather than whoever chomps the most balls wins. Either way it’s a classic, fast-paced game we all can enjoy!

Let’s play!

IN THE BOX
  • A game tray
  • 4 attachable hippos
  • 4 attachable marble release levers
  • 20 balls
INSTRUCTIONS
  • Each player selects a hippo and places 5 marbles into the marble release area near their hippo.

BEGINNER’S GAME

  1. One player is chosen to release a marble by pressing the marble release lever. As soon as the marble is released, all players try to make their hippos gobble it by pressing the hippo tails until someone succeeds.
  2. Moving clockwise, the next player releases a marble and the process is repeated.
  3. After all the players have been gobbled, each player counts up the marbles in their marble collecting area.
  4. Whomever has the most marbles wins the game!

ADVANCED

  1. All players release their marbles at the same time and (once someone says “Go!”) attempt to gobble as many marbles with their hippos as they can!
  2. After all the players have been gobbled, each player counts up the marbles in their marble collecting area.
  3. Whomever has the most marbles wins the game!

*Another variation is to see who has the yellow/golden marble at the end of the game, and whoever does wins!

ENJOY!

How to Play – The Dr. Seuss Pattern Game

Part of the fun in raising Zoey is finding things that delight and educate her; I want to find fun, creative board games to play with her during our family game nights! This week we played the Dr. Seuss Pattern Party Game for 2 to 4 players!

This game was a Christmas gift to Zoey from her great aunt and uncle, and we love it! Zoey has enjoyed most of the Dr. Seuss books we have read to her and the opportunity to play a game with all the characters she recognizes is an opportunity we can’t pass up! Especially when Dr. Seuss’s birthday is coming up on March 2nd!

Let’s play!

IN THE BOX
  • 4 game spinners 
  • A game board
  • Goal cards
  • Tiles
INSTRUCTIONS
  1. Place the board in the center of the play area.
  2. Each player chooses a color (blue, green, red, yellow) and then takes all the tiles of that color.
  3. Starting with the youngest player, each player chooses a spinner and a goal card (if you are playing with fewer than four players, place the remaining spinners next the game board in front of pretend players, then leave the remaining tiles and goal cars in the box).
  4. Each player places their goal card in front of them. Each goal card has a basic green side and an advanced pink side. When you set up the game, choose which side to use (you may want to choose a different side for each player, such as younger players using green sides and older players using pink sides).
  5. On your turn, spin your spinner.
    • If you spin a picture (character, color, shape or pattern) play one of your tiles on a matching space on the game board. If there are no matching spaces, you may play on an empty space. You cannot play on a space that already has a tile.
      • If you spin WILD!, play one of your tiles on any space on the game board. You can even play on another tile if your tile will fit – only four tiles may stack in each space.
        • If you spin SWAP!, everyone passes their spinner to the left. If you’re playing with fewer than four players, don’t forget to pass the pretend players’ spinners. Then spin again!
  6. You can match squares on your goal card anywhere on the game board, even if they’re facing a different direction.
  7. The first player with four of their tiles showing on the game board that match their goal card is the winner!

ENJOY!

How to Play – Pete the Cat: The Missing Cupcakes Game

Part of the fun in raising Zoey is finding things that delight and educate her; I want to find fun, creative board games to play with her during our family game nights! This week we played Pete the Cat: The Missing Cupcakes Game by Briarpatch for 2 to 4 players! 

Zoey loves Pete the Cat and loves cupcakes so this game is a perfect fit for her! It’s also enjoyable to play a cooperative game that we all work together to complete rather than always be competitive. Competition is great, but teamwork is a valuable skill too!

Let’s play!

IN THE BOX
  • 4 game pieces 
  • 14 colorful cupcakes
  • 20 birthday present cards
  • A Game board
  • A Game spinner
  • A Grumpy Toad & cupcake tray
INSTRUCTIONS
  1. Each player chooses a character pawn and places it on one of the four corners of the game board (it is ok for 2 players to share a space).
  2. Place all the cupcakes onto Grumpy Toad’s cupcake tray.
  3. Shuffle the present cards and place them all, face down, next to Pete the Cat.
  4. The youngest player goes first by spinning the spinner and moving clockwise around the board.
  5. Players move around the board performing one of the following activities, based on the space landed on:
    • Present spots-The player picks up one present card and performs one activity (playing like charades, but sounds are okay). If someone guesses successfully, then the player who performed the activity takes two cupcakes from Grumpy Toad’s cupcake tray and places them on two of the open slots (shaded circles) on Pete the Cat’s birthday party table on the game board.
    • Activity spots-(animal, food, letters, music) If a player successfully completes one of the four activities, the player takes a cupcake from Grumpy Toad’s cupcake tray and places it on one of the open spots on Pete the Cat’s birthday party table:
      • Dog – Name an animal and say its sound (i.e. cow…moo!).
      • Apple – Name a yummy food.
      • ABC’s – Think of a letter and name something that starts with that letter (i.e. T…table).
      • Musical note – Sing a verse from a song (i.e. Twinkle, Twinkle Little Star) or make up a new song!
      • (Once something has been named by a player, other players cannot name the same thing. They must remember what others said and say something new.)
    • Grumpy Toad spots – Grumpy Toad decides he’s still hungry and, if there is a cupcake on Pete the Cat’s birthday party table, takes one (any) cupcake off the table and back to his cupcake tray.
    • Home spots – Relax, you’re home, not activity is performed.
  6. After the player performs one of the above activities, his or her turn is over and play passes to the left.
  7. When all the cupcakes have been taken from Grumpy Toad’s cupcake tray, the game ends and ALL the players celebrate the team victory by singing Happy Birthday to Pete the Cat!

ENJOY!

How to Play – Boggle Jr.

Part of the fun in raising Zoey is finding things that delight and educate her; I want to find fun, creative board games to play with her during our family game nights! This week we played Boggle Jr. by Hasbro for 1 to 2 players! 

This game will help children with their spelling in a fun, rewarding way! If this means setting up a reward system for if they could finish all the 3 letter words, then the 4 letter words and then the combined deck, do it! Education should be fun and rewarding! I could see improvement in Zoey’s word recognition and spelling almost immediately.

Let’s play!

IN THE BOX
  • Boggle Jr. game tray
  • 8 letter cubes
  • 30 picture/word cards (double-sided)
INSTRUCTIONS

Game # 1: Match it-Spell it

  1. Shuffle and stack the picture/word cards so the 3-letter words are all face up and turned in the same direction.
  2. Place the stack in the tray above the cube slots, facing the child (the word cover is flipped down & out of use).
  3. Point to the picture on the card and ask the child what it is — i.e. a pig, a jar, a pie, the sun, etc.
  4. Point to the word below the picture and say the word, then spell the word out loud letter by letter.
  5. Go back to the first letter and have the child find that letter on one of the cubes and place the cube in the first slot of the tray, directly under the letter as it appears on the card.
  6. Proceed through the other two letters until the 3-letter word is spelled out in cubes under the card.
  7. Reinforce what the child has just accomplished by saying the word and spelling together. Give the child the top card and proceed through the rest of the remaining 3-letter words in the same manner.
  8. Next play with 4-letter word cards. Then shuffle the cards and play with 3 and 4 letter words mixed.

Game # 2: Cover it-Spell it

  1. Shuffle and stack the picture/word cards so the 3-letter words are all face up and turned in the same direction.
  2. Place the stack in the tray above the cube slots, facing the child (the word cover is flipped up & in use).
  3. The child glances at the word under the cover, then hides it again. Now he/she is no longer matching letters with letter, but is actually spelling the word from memory.
  4. Next play with 4-letter word cards. Then shuffle the cards and play with 3 and 4 letter words mixed.
  5. For two players the children take turns. Each time a child successfully spells a word from memory, he or she wins that card and continues to the next.
  6. If a child spells a word incorrectly, that card is placed on the bottom of the pile of cards and that child’s turn ends. When the card comes up again, the player whose turn it is attempts to spell the word.
  7. The children alternate turns until all the cards have been used, whoever has won more cards during the game wins!

ENJOY!

How to Play – Candy Land

Part of the fun in raising Zoey is finding things that delight and educate her; I want to find fun, creative board games to play with her during our family game nights! This week we played Candy Land by Hasbro for up to 4 players! 

This is one of my childhood favorites that I hope will also be one of Zoey’s childhood favorites. Gameplay is relatively easy with movement based on drawing cards and associating colors, but the board is very busy to navigate. Zoey is currently more interested in playing independently with the gingerbread characters than progressing the game, but we’re hoping her attention will change over time!

Let’s play!

IN THE BOX
  • A game-board
  • 4 gingerbread character pawns
  • 64 cards
INSTRUCTIONS
  1. Open up the game board and place it on a flat surface.
  2. Shuffle the cards and place them facedown in a pile with easy reach of all the players.
  3. The youngest player takes the first turn. Play then passes to the left of that player and onward.
  4. Each player picks a gingerbread character pawn and places it as the start of the path near the four children.
  5. The youngest player goes first, play then passes to the left.
  6. On your turn, draw one card from the deck and then move the gingerbread pawn as directed. Always move towards the castle, unless a picture directs you to move backwards on the path.
    • When you draw a picture card, move your pawn forward or backward on the path of to the pink picture space on the board that matches the pink pictures pace on your card. For example if you draw a lollypop card, move your pawn to the pink space on the board that shows the lollipop.
    • Two or more gingerbread pawns can be on the same space at the same time.
    • When you draw a card with one color block, move your pawn forward toward the castle to the first matching color space on the path.
    • When you draw card that has two color blocks, move your pawn forward toward the castle to the second matching color space on the path.
    • There are two shortcuts on the path, Gummy Pass and Peppermint Pass. If your gingerbread lands by exact count on the yellow space below Gummy pass, or the blue space below Peppermint Pass you can take the shortcut immediately to yellow space above Gummy Pass or the yellow space above Peppermint Pass.
    • There are two licorice spaces on the path. If you land on one of these sticky spaces by exact count, your gingerbread pawn is stuck there for one turn.
  7. Your turn is over. Place the used card in a discard pile.
  8. If you are the first person to reach the multi-colored rainbow space, you’ve reached King Kandy’s Castle. You win!

ENJOY!