How to Play – Go Fish

Part of the fun in raising Zoey is finding things that delight and educate her; I want to find fun, creative board games to play with her during our family game nights! This week we played Go Fish the LotFancy version for 2 to 4 players.

This specific Go Fish game is designed for kids and does a great job at reminding Zoey of the numbers she’s already learned and recognizing /collecting matching sets! I remember when I used to play this with regular playing cards, which could be fun to introduce her to at a later date! I remember we would sometimes combine two decks of playing cards so more people could play and/or we could play for longer! Good times!

So let’s play!

IN THE BOX
  • 40 cards
INSTRUCTIONS
  1. Players take turns trying to collect sets of 4 sea creatures and whomever collects the most sets, wins!
  2. Shuffle the cards and deal 5 to each player.
  3. Place the remaining cards face-down in a pile between the players. This is your “pool of aquatic animals”.
  4. The youngest player goes first, then play continues clockwise.
  5. On your turn, pick any player and ask them if they have a specific number card (it must be one you already have in your hand). If they do, they must give you all their cards with that number. You then get to take another turn! If they do not have that card, then they tell you to “Go Fish!” And you draw 1 card from the pool of aquatic animals. If you happen to draw a card with the number you asked for, show the card to the group, place it in your hand and you get another turn! Otherwise place the card in your hand and your turn is over.
  6. When a player collects 4 of the same sea creatures, they place them face up in front of them.
  7. If a player runs out of cards at any point, they draw one card from the pool of aquatic animals at the end of the current turn.
  8. When the pool of aquatic animals is empty, the game is over. The player with the most set of matching cards wins!

ENJOY!

How to Play – Hungry, Hungry Hippos!

Part of the fun in raising Zoey is finding things that delight and educate her; I want to find fun, creative board games to play with her during our family game nights! This week we played the Hungry, Hungry Hippos by Hasbro for 2 to 4 players!

This game was a Christmas gift to Zoey from her aunt and uncle, and we love it! Zoey’s favorite color is yellow so I think she feels more drawn to the version where whomever chomps the yellow ball wins, rather than whoever chomps the most balls wins. Either way it’s a classic, fast-paced game we all can enjoy!

Let’s play!

IN THE BOX
  • A game tray
  • 4 attachable hippos
  • 4 attachable marble release levers
  • 20 balls
INSTRUCTIONS
  • Each player selects a hippo and places 5 marbles into the marble release area near their hippo.

BEGINNER’S GAME

  1. One player is chosen to release a marble by pressing the marble release lever. As soon as the marble is released, all players try to make their hippos gobble it by pressing the hippo tails until someone succeeds.
  2. Moving clockwise, the next player releases a marble and the process is repeated.
  3. After all the players have been gobbled, each player counts up the marbles in their marble collecting area.
  4. Whomever has the most marbles wins the game!

ADVANCED

  1. All players release their marbles at the same time and (once someone says “Go!”) attempt to gobble as many marbles with their hippos as they can!
  2. After all the players have been gobbled, each player counts up the marbles in their marble collecting area.
  3. Whomever has the most marbles wins the game!

*Another variation is to see who has the yellow/golden marble at the end of the game, and whoever does wins!

ENJOY!

How to Play – The Dr. Seuss Pattern Game

Part of the fun in raising Zoey is finding things that delight and educate her; I want to find fun, creative board games to play with her during our family game nights! This week we played the Dr. Seuss Pattern Party Game for 2 to 4 players!

This game was a Christmas gift to Zoey from her great aunt and uncle, and we love it! Zoey has enjoyed most of the Dr. Seuss books we have read to her and the opportunity to play a game with all the characters she recognizes is an opportunity we can’t pass up! Especially when Dr. Seuss’s birthday is coming up on March 2nd!

Let’s play!

IN THE BOX
  • 4 game spinners 
  • A game board
  • Goal cards
  • Tiles
INSTRUCTIONS
  1. Place the board in the center of the play area.
  2. Each player chooses a color (blue, green, red, yellow) and then takes all the tiles of that color.
  3. Starting with the youngest player, each player chooses a spinner and a goal card (if you are playing with fewer than four players, place the remaining spinners next the game board in front of pretend players, then leave the remaining tiles and goal cars in the box).
  4. Each player places their goal card in front of them. Each goal card has a basic green side and an advanced pink side. When you set up the game, choose which side to use (you may want to choose a different side for each player, such as younger players using green sides and older players using pink sides).
  5. On your turn, spin your spinner.
    • If you spin a picture (character, color, shape or pattern) play one of your tiles on a matching space on the game board. If there are no matching spaces, you may play on an empty space. You cannot play on a space that already has a tile.
      • If you spin WILD!, play one of your tiles on any space on the game board. You can even play on another tile if your tile will fit – only four tiles may stack in each space.
        • If you spin SWAP!, everyone passes their spinner to the left. If you’re playing with fewer than four players, don’t forget to pass the pretend players’ spinners. Then spin again!
  6. You can match squares on your goal card anywhere on the game board, even if they’re facing a different direction.
  7. The first player with four of their tiles showing on the game board that match their goal card is the winner!

ENJOY!

How to Play – Pete the Cat: The Missing Cupcakes Game

Part of the fun in raising Zoey is finding things that delight and educate her; I want to find fun, creative board games to play with her during our family game nights! This week we played Pete the Cat: The Missing Cupcakes Game by Briarpatch for 2 to 4 players! 

Zoey loves Pete the Cat and loves cupcakes so this game is a perfect fit for her! It’s also enjoyable to play a cooperative game that we all work together to complete rather than always be competitive. Competition is great, but teamwork is a valuable skill too!

Let’s play!

IN THE BOX
  • 4 game pieces 
  • 14 colorful cupcakes
  • 20 birthday present cards
  • A Game board
  • A Game spinner
  • A Grumpy Toad & cupcake tray
INSTRUCTIONS
  1. Each player chooses a character pawn and places it on one of the four corners of the game board (it is ok for 2 players to share a space).
  2. Place all the cupcakes onto Grumpy Toad’s cupcake tray.
  3. Shuffle the present cards and place them all, face down, next to Pete the Cat.
  4. The youngest player goes first by spinning the spinner and moving clockwise around the board.
  5. Players move around the board performing one of the following activities, based on the space landed on:
    • Present spots-The player picks up one present card and performs one activity (playing like charades, but sounds are okay). If someone guesses successfully, then the player who performed the activity takes two cupcakes from Grumpy Toad’s cupcake tray and places them on two of the open slots (shaded circles) on Pete the Cat’s birthday party table on the game board.
    • Activity spots-(animal, food, letters, music) If a player successfully completes one of the four activities, the player takes a cupcake from Grumpy Toad’s cupcake tray and places it on one of the open spots on Pete the Cat’s birthday party table:
      • Dog – Name an animal and say its sound (i.e. cow…moo!).
      • Apple – Name a yummy food.
      • ABC’s – Think of a letter and name something that starts with that letter (i.e. T…table).
      • Musical note – Sing a verse from a song (i.e. Twinkle, Twinkle Little Star) or make up a new song!
      • (Once something has been named by a player, other players cannot name the same thing. They must remember what others said and say something new.)
    • Grumpy Toad spots – Grumpy Toad decides he’s still hungry and, if there is a cupcake on Pete the Cat’s birthday party table, takes one (any) cupcake off the table and back to his cupcake tray.
    • Home spots – Relax, you’re home, not activity is performed.
  6. After the player performs one of the above activities, his or her turn is over and play passes to the left.
  7. When all the cupcakes have been taken from Grumpy Toad’s cupcake tray, the game ends and ALL the players celebrate the team victory by singing Happy Birthday to Pete the Cat!

ENJOY!

How to Play – Boggle Jr.

Part of the fun in raising Zoey is finding things that delight and educate her; I want to find fun, creative board games to play with her during our family game nights! This week we played Boggle Jr. by Hasbro for 1 to 2 players! 

This game will help children with their spelling in a fun, rewarding way! If this means setting up a reward system for if they could finish all the 3 letter words, then the 4 letter words and then the combined deck, do it! Education should be fun and rewarding! I could see improvement in Zoey’s word recognition and spelling almost immediately.

Let’s play!

IN THE BOX
  • Boggle Jr. game tray
  • 8 letter cubes
  • 30 picture/word cards (double-sided)
INSTRUCTIONS

Game # 1: Match it-Spell it

  1. Shuffle and stack the picture/word cards so the 3-letter words are all face up and turned in the same direction.
  2. Place the stack in the tray above the cube slots, facing the child (the word cover is flipped down & out of use).
  3. Point to the picture on the card and ask the child what it is — i.e. a pig, a jar, a pie, the sun, etc.
  4. Point to the word below the picture and say the word, then spell the word out loud letter by letter.
  5. Go back to the first letter and have the child find that letter on one of the cubes and place the cube in the first slot of the tray, directly under the letter as it appears on the card.
  6. Proceed through the other two letters until the 3-letter word is spelled out in cubes under the card.
  7. Reinforce what the child has just accomplished by saying the word and spelling together. Give the child the top card and proceed through the rest of the remaining 3-letter words in the same manner.
  8. Next play with 4-letter word cards. Then shuffle the cards and play with 3 and 4 letter words mixed.

Game # 2: Cover it-Spell it

  1. Shuffle and stack the picture/word cards so the 3-letter words are all face up and turned in the same direction.
  2. Place the stack in the tray above the cube slots, facing the child (the word cover is flipped up & in use).
  3. The child glances at the word under the cover, then hides it again. Now he/she is no longer matching letters with letter, but is actually spelling the word from memory.
  4. Next play with 4-letter word cards. Then shuffle the cards and play with 3 and 4 letter words mixed.
  5. For two players the children take turns. Each time a child successfully spells a word from memory, he or she wins that card and continues to the next.
  6. If a child spells a word incorrectly, that card is placed on the bottom of the pile of cards and that child’s turn ends. When the card comes up again, the player whose turn it is attempts to spell the word.
  7. The children alternate turns until all the cards have been used, whoever has won more cards during the game wins!

ENJOY!

How to Play – Candy Land

Part of the fun in raising Zoey is finding things that delight and educate her; I want to find fun, creative board games to play with her during our family game nights! This week we played Candy Land by Hasbro for up to 4 players! 

This is one of my childhood favorites that I hope will also be one of Zoey’s childhood favorites. Gameplay is relatively easy with movement based on drawing cards and associating colors, but the board is very busy to navigate. Zoey is currently more interested in playing independently with the gingerbread characters than progressing the game, but we’re hoping her attention will change over time!

Let’s play!

IN THE BOX
  • A game-board
  • 4 gingerbread character pawns
  • 64 cards
INSTRUCTIONS
  1. Open up the game board and place it on a flat surface.
  2. Shuffle the cards and place them facedown in a pile with easy reach of all the players.
  3. The youngest player takes the first turn. Play then passes to the left of that player and onward.
  4. Each player picks a gingerbread character pawn and places it as the start of the path near the four children.
  5. The youngest player goes first, play then passes to the left.
  6. On your turn, draw one card from the deck and then move the gingerbread pawn as directed. Always move towards the castle, unless a picture directs you to move backwards on the path.
    • When you draw a picture card, move your pawn forward or backward on the path of to the pink picture space on the board that matches the pink pictures pace on your card. For example if you draw a lollypop card, move your pawn to the pink space on the board that shows the lollipop.
    • Two or more gingerbread pawns can be on the same space at the same time.
    • When you draw a card with one color block, move your pawn forward toward the castle to the first matching color space on the path.
    • When you draw card that has two color blocks, move your pawn forward toward the castle to the second matching color space on the path.
    • There are two shortcuts on the path, Gummy Pass and Peppermint Pass. If your gingerbread lands by exact count on the yellow space below Gummy pass, or the blue space below Peppermint Pass you can take the shortcut immediately to yellow space above Gummy Pass or the yellow space above Peppermint Pass.
    • There are two licorice spaces on the path. If you land on one of these sticky spaces by exact count, your gingerbread pawn is stuck there for one turn.
  7. Your turn is over. Place the used card in a discard pile.
  8. If you are the first person to reach the multi-colored rainbow space, you’ve reached King Kandy’s Castle. You win!

ENJOY!

How to Play – Yeti in My Spaghetti

Part of the fun in raising Zoey is finding things that delight and educate her; I want to find fun, creative board games to play with her during our family game nights! This week we played Yeti in my Spaghetti by Play Monster for 2+ players! 

This is a fun one with lots of laughs! Zoey does not “carefully or strategically” remove the noodles yet, she’s our wild card, and more often than not, she causes the yeti to fall to the bottom of the bowl! Set up is very easy, so if this happens too quickly it’s easy to reset and play another round!

Let’s play!

IN THE BOX
  • A bowl
  • A yeti
  • 30 noodles
INSTRUCTIONS
  1. Place the bowl on a flat, level surface.
  2. Arrange the noodles over the top of the bowl, criss-crossing in a random way.
  3. Gently set the yeti on top of the noodles (in the middle is best).
  4. The oldest player goes first, carefully and strategically removing a noodle by sliding, slipping, pushing, lifting, etc! Be careful not to disturb the Yeti enough to let him fall into the bowl.
  5. If you touch a noodle, then that is the one you must remove, no touching and testing the placement of the noodles!
  6. You may use both hands to remove a noodle, but you can only use one hand at a time.
  7. If you successfully remove a noodle and the yeti does not fall to the bottom of the bowl, the player to your left goes next, and so on.
  8. If the Yeti falls to the bottom of the bowl during your turn (or immediately after your turn before the next player goes), the game is over! If the Yeti shifts or ends hanging by a noodle, keep playing. The game stops only when he falls completely to the bottom of the bowl!
  9. The player who last successfully removed a noodle before the player who made the yeti fall is the winner!

ENJOY!

How to Play – Monster Mash

Part of the fun in raising Zoey is finding things that delight and educate her; I want to find fun, creative board games to play with her during our family game nights! This week we played Monster Mash by Parker Brothers (and others) for up to 4 players! 

If you can’t tell from the packaging, this is a game from my childhood that my mom saved because we loved it so much! There are newer versions being sold now (like this one by Cra-Z-Art), but the premise is the same; press the button on the monster-maker, then find the matching monster and claim it before the other players do!

Let’s play!

IN THE BOX
  • A monster-maker machine
  • 27 monster cards
  • 4 thwacker hands with suction cups
INSTRUCTIONS
  1. Remove everything from the game box, and set the monster-maker machine on the playing surface so that everyone can see the monster that appears on it.
  2. Spread the monster cards face-up in the middle of the playing area so that no cards overlap and everyone can easily reach them.
  3. Each player takes a thwacker hand and the player closest to the monster-maker machine will press the button to start each new round.
  4. The monster-maker machine randomly selects and shows one monster for all the monster hunters to mash and capture. Look closely at the monster on the machine when the button pops up!
  5. Quickly all the players try to find the face-up monster card that matches the monster on the machine and mash it with their thwacker hand so that the suction cup picks up the card (if two players slap the monster card at the same time, the player whose thwacker hand is at the bottom of all the thwacker hands captures the card).
  6. If a player picks up the wrong monster card, he or she simply returns it face-up to the middle of playing area and everyone keeps hunting.
  7. The player who picks up and captures the correct monster card places it face-up in front of him or her. This ends the round everyone stops hunting.
  8. To start a new round, press the button on the monster-maker machine.
  9. If the monster-maker machine shows a monster that has already been shown and captured, players can try to capture it from the player that has it in front of him or her, unless that player mashes it first with his or her thwacker.
  10. Game play continues until one player captures 5 monsters, the first player to do this is the monster mash winner!

ENJOY!

How to Play – The Sneaky, Snacky Squirrel

Part of the fun in raising Zoey is finding things that delight and educate her; I want to find fun, creative board games to play with her during our family game nights! This week we played The Sneaky Snacky Squirrel Game by Educational Insights for up to 4 players! 

Zoey has loved this game since before she even knew how to play! She would pull everything out and play with the Squirrel and the acorns, honestly it’s surprising that there are no missing pieces! Then we learned how to play the game together, and she loves it even more! She loves picking up the acorns with the squirrel squeezer; we find it super fun and easy collecting and replacing the acorns to the tree stumps and back.

Let’s play!

IN THE BOX
  • A game-board (part of the box)
  • A squirrel squeezer
  • A spinner
  • 20 acorns in five colors
  • 4 tree stumps
INSTRUCTIONS
  1. Remove everything from the game box, then scatter the acorns onto the tree on the inside bottom of the box.
  2. Give each player a tree stump.
  3. The youngest player takes the first turn. Play then passes to the left of that player and onward.
  4. On your turn, hold the squirrel squeezer, spin the spinner, then follow the directions below according to your spin. Then it’s the next player’s turn.
    • Color: If the wheel stops on a color, use the squirrel squeezer to grab a matching acorn and place it in a matching hole in your tree stump. If that hole is already full, skip your turn.
    • One acorn: Pick any one acorn from the tree and use the squirrel squeezer to pick it up and place it on your tree stump.
    • Two acorns: Pick any two acorns from the tree and use the squirrel squeezer to pick them up and place them on your tree stump.
    • The Sneaky Squirrel: Use the squirrel squeezer to steal any colored acorn you need in your tree stump from another player’s tree stump.
    • Sad Squirrel: Pass the squirrel squeezer to the player on your left and skip your turn.
    • Squirrel Storm: Oh no! A furious storm blew all of your acorns back into the tree! Put them back and skip your turn.
  5. If you’re the first player to collect all of the acorns to match the ones on your tree stump, you win!

ENJOY!

How to Play – Hi Ho! Cherry-O!

Part of the fun in raising Zoey is finding things that delight and educate her; I want to find fun, creative board games to play with her during our family game nights! This week we played Hi Ho! Cherry-O by Milton Bradley! 

Zoey has loved this game since before she even knew how to play! She would pull everything out and sort the fruits by color or put the puzzle together, honestly it’s surprising that there are no missing pieces! Then we learned how to play the game together, and she loves it even more! She loves counting out the fruits; we find it super fun and easy collecting and replacing the fruit to the baskets and back. 

Let’s play!

IN THE BOX
  • A game-board
  • A spinner
  • A puzzle
  • 10 “apples”
  • 10 “blueberries”
  • 10 “cherries”
  • 10 “oranges”
  • 4 baskets
INSTRUCTIONS (CLASSIC)
  1. Place each basket in the game-board hole to the left of its matching color tree/bush.
  2. Each player chooses a tree/bush and places the matching colored fruit in each of the game-board holes.
  3. The puzzle is only for co-operative games so place it back in the box.
  4. The player whose birthday comes next takes the first turn. Play then passes to the left of that player and onward.
  5. On your turn, spin the spinner, then follow the directions below according to your spin. Then it’s the next player’s turn.
    • One Fruit: Pick one fruit from your tree/bush and put it in your basket.
      • Two Fruits: Pick two fruits from your tree/bush and put them in your basket.
      • Three Fruits: Pick three fruits from your tree/bush and put them in your basket.
      • Four Fruits: Pick four fruits from your tree/bush and put them in your basket.
      • Bird or Dog: Someone’s nibbling at your fruit! Take two fruits out of your basket and place them back on your tree/bush (if you only have one fruit, put that one back. If you have none, do nothing).
        • Spilled Basket: Uh-Oh! Take all of the fruits out of your basket, and place them back on your tree/bush.
  6. If you’re the first player to have all 10 fruits in your basket say “HI HO! CHERRY-O!” You win!
INSTRUCTIONS (CO-OPERATIVE)
  1. Place each basket in the game-board hole to the left of its matching color tree/bush.
  2. Each player chooses a tree/bush and places the matching colored fruit in each of the game-board holes.
  3. Break up the puzzle and place the pieces facedown near the game-board.
  4. The player whose birthday comes next takes the first turn. Play then passes to the left of that player and onward.
  5. On your turn, spin the spinner, then follow the directions below according to your spin. Then it’s the next player’s turn.
    • One Fruit: Pick one fruit from your tree/bush and put it in your basket.
    • Two Fruits: Pick two fruits from your tree/bush and put them in your basket.
    • Three Fruits: Pick three fruits from your tree/bush and put them in your basket.
    • Four Fruits: Pick four fruits from your tree/bush and put them in your basket.
    • Dog: Remove one fruit from your basket and place it back on the matching tree/bush (if you have none, do nothing).
    • Spilled Basket: Remove two fruits from your basket, and place them back on your tree/bush (if you only have one fruit, put that one back. If you have none, do nothing).
    • Bird: Turn one piece of the bird puzzle face up. Every time you turn over a puzzle piece, try to fit it into the bird puzzle. If you can’t do this leave it face up until it fits.
  6. The players win if they pick all the fruits and say “HI HO! CHERRY-O!”, before the puzzle is completed. The bird wins if the puzzle gets completed before all the fruit is picked.

ENJOY!