The First 60 Minutes of Cozy Grove

Have you ever been undecided on what to play next? 

Should you buy that game? Should you install that game?

I’ve been there, and sometimes you just need to take a look at the graphics, hear the music, and learn a little about the plot to see if it resonates with you before taking the next step. I’m here to help! I am creating the first 30 to the first 60 minute videos of games; indie and mainstream, new and old!

This week let’s take a look at the first 60 minutes of Cozy Grove…

Do you want to play the rest? 

The First 30 Minutes of Little Kitty Big City

Have you ever been undecided on what to play next? 

Should you buy that game? Should you install that game?

I’ve been there, and sometimes you just need to take a look at the graphics, hear the music, and learn a little about the plot to see if it resonates with you before taking the next step. I’m here to help! I am creating the first 30 to the first 60 minute videos of games; indie and mainstream, new and old!

This week let’s take a look at the first 30 minutes of Little Kitty Big City…

Do you want to play the rest? 

Wholesome Animated Shows for a Younger Audience!

I think we can all agree that there is an overwhelming amount of content out there to consume for all ages, and that a great deal of the content that is made for children can be incredibly stimulating. Now that’s not always a negative, yet I completely understand the necessity for wholesome and less stimulating shows for your little one(s). 

I’ve created a list of wholesome and less stimulating shows for a younger audience. Please let me know if there are any of your family favorite shows I may have missed; I would love to add more as I find them!

Let’s take a look!

The First 30 Minutes of Yoshi’s Crafted World

Have you ever been undecided on what to play next? 

Should you buy that game? Should you install that game?

I’ve been there, and sometimes you just need to take a look at the graphics, hear the music, and learn a little about the plot to see if it resonates with you before taking the next step. I’m here to help! I am creating the first 30 to the first 60 minute videos of games; indie and mainstream, new and old!

This week let’s take a look at the first 30 minutes of Yoshi’s Crafted World…

Do you want to play the rest? 

DIY – Crocheted Double Pocket Hug

Welcome back friends! Do you crochet? I do! I feel calm and cozy when I’m crocheting, and fiercely proud whenever I complete a project.

My daughter is entering Kindergarten this year and, while I’m sure she’ll love it, I believe she’ll need a little comfort while she’s away. Pocket hugs are a small token that can be tucked into a pocket to remind someone we love that we care for them, even if we’re apart. Zoey carries hers in a pocket of her backpack.

I created two different sized pocket hugs and when I held them together, I admired how much they looked like a cookie with frosting so I had the idea to attach them together. Et voila! Now we have a double pocket hug that looks like a cookie! You could use any color of yarn for this, the possibilities are endless!

Let’s get started!

SUPPLIES
  • Two different crochet hooks (I used sizes 3.75mm and 4.50mm)
  • Two different yarns (I used sizes 2 and 4)
  • Scissors
  • Yarn needle or small crochet hook
  • Hot glue gun
INSTRUCTIONS
  1. Using the smaller yarn and hook create a magic ring and chain two.
  2. Stitch one triple crochet into the magic ring, then repeat twice more for a total of three triple crochets.
  3. Stitch one double crochet into the magic ring, then repeat twice more for a total of three double crochets.
  4. Chain one, then stitch one triple crochet into the magic ring for the heart’s point, then chain one again.
  5. Stitch one double crochet into the magic ring, then repeat twice more for a total of three double crochets.
  6. Stitch one triple crochet into the magic ring, then repeat twice more for a total of three triple crochets.
  7. Chain three and slipstitch into the magic ring.
  8. Slipstitch into the back loop of the beginning three chains of the heart.
  9. Single crochet under both loops of the first triple crochet from the first round, then single crochet again into the same stitch.
  10. Repeat step 9 on the second and third triple crochets of the first round.
  11. Single crochet under both loops of the first double crochet of the first round.
  12. Repeat step 11 on the second and third double crochets of the first round.
  13. Single crochet under the chain.
  14. Single crochet under both loops of the triple crochet, chain one and then single crochet back into the same stitch.
  15. Single crochet under the chain
  16. Single crochet under both loops of the double crochet.
  17. Repeat step 16 on the next two double crochets of the first round.
  18. Single crochet under both loops of the triple crochet from the first round, then single crochet again into the same stitch.
  19. Repeat step 18 on the next two triple crochets of the first round.
  20. Slipstitch into the back loop of the ending three chains of the heart.
  21. Slipstitch into the magic ring one more time, snip off the yarn and pull the loose end through the final stitch tightly to secure it.
  22. Pull the loose end of the starting yarn to pull the center of the heart in tightly.
  23. Using a smaller crochet hook, weave the starting yarn and ending yarn into the heart.
  24. Repeat steps 1 through 23 again with the larger yarn and hook.
  25. Once both hearts are done, heat up your glue gun and apply a steady amount of glue to the back of the larger heart, within the confines of where the smaller heart will lay, then press the back of the smaller heart to it. If there are any loose edges gently lift them up, apply glue underneath and press it back.
  26. Once cool, give your pocket hug to someone who needs it!

The First 30 Minutes of Sackboy: A Big Adventure

Have you ever been undecided on what to play next? 

Should you buy that game? Should you install that game?

I’ve been there, and sometimes you just need to take a look at the graphics, hear the music, and learn a little about the plot to see if it resonates with you before taking the next step. I’m here to help! I am creating the first 30 to the first 60 minute videos of games; indie and mainstream, new and old!

This week let’s take a look at the first 30 minutes of Sackboy: A Big Adventure…

Do you want to play the rest? 

The First 30 Minutes of PAW Patrol The Movie: Adventure City Calls

Have you ever been undecided on what to play next? 

Should you buy that game? Should you install that game?

I’ve been there, and sometimes you just need to take a look at the graphics, hear the music, and learn a little about the plot to see if it resonates with you before taking the next step. I’m here to help! I am creating the first 30 to the first 60 minute videos of games; indie and mainstream, new and old!

This week let’s take a look at the first 30 minutes of PAW Patrol The Movie: Adventure City Calls…

Do you want to play the rest? 

The First 30 Minutes of PAW Patrol: Mighty Pups Save Adventure Bay

Have you ever been undecided on what to play next? 

Should you buy that game? Should you install that game?

I’ve been there, and sometimes you just need to take a look at the graphics, hear the music, and learn a little about the plot to see if it resonates with you before taking the next step. I’m here to help! I am creating the first 30 to the first 60 minute videos of games; indie and mainstream, new and old!

This week let’s take a look at the first 30 minutes of PAW Patrol: Mighty Pups Save Adventure Bay…

Do you want to play the rest? 

How to Play – Uno

Part of the fun in raising Zoey is finding things that delight and educate her; I want to find fun, creative board games to play with her during our family game nights! This week we played Uno for 2 to 10 players!

When I’m researching the rules for these games I’ve played since childhood, I am discovering that I’ve been playing them differently for years! For example, when we didn’t have a playable card to match the one on the discard pile, we kept drawing until we found one, but apparently you are only supposed to draw once and move on! It does make for some funny game moments and prolongs the game; either way is fun!

So let’s play!

IN THE BOX
  • 112 cards
INSTRUCTIONS
  1. Each player draws a card; the player that draws the highest number deals (count any action card as a zero).
  2. The dealer shuffles the deck and deals each player 7 cards.
  3. Place the remainder of the deck facedown to form the “Draw” pile.
  4. The top card of the “Draw” pile is turned over to begin the “Discard” pile. If any of the action cards are turned over to start the “Discard” pile (see the function of each action card for special instructions).
  5. Action cards:
    • Draw Two card – When you play this card, the next player must draw 2 cards and miss their turn. This card may be played on a matching color or another Draw Two card. If turned up at the beginning of play the same rule applies.
    • Reverse card – When you play this card, the direction of play reverses (if play is currently to the left, the play changes to the right, and vice versa). This card may only be played on a matching color or another Reverse card. If this card is turned up at the beginning of of play, the dealer goes first, then play moves to the right instead of left.
    • Skip card – When you play this card, the next player is “skipped” or loses their turn. This card may only be played on a matching color of another Skip card. If turned up at the beginning of play, the player to the left of the dealer is “skipped”, and the player to the left of that player starts play.
    • Wild card – When you play this card, you get to choose the color that continues play (any color including the color in play before the Wild card was laid down). You may play a Wild card on your turn even if you have another playable card in your hand. If a Wild card is turned up at the beginning of play, the person to the left of the dealer chooses the color that continues play.
    • Wild Draw 4 card – When you play this card, you get to choose the color that continues play PLUS the next player must draw 4 cards from the “Draw” pile and lose their turn. You may only play this card when you do NOT have another card in your hand that matches color on the “Discard” pile (but it is acceptable to play this card if you have matching number or Action cards). If turned up at the beginning of play, return this card to the deck and pick another card.
  6. The person to the left of the dealer starts play. 
  7. On your turn, you must match a card from your hand to the card on the top of the “Discard” pile, either by number, color or action card symbol.
  8. If you don’t have a card that matches the one on the “Discard” pile, you must take a card from the “Draw” pile. If the card you picked up can be played, you are free to put it down on the same turn. Otherwise, play moves to the next person.
  9. You may also choose NOT to play a playable card from your hand. If so, you must draw a card from the “Draw” pile. If playable, that card can be put down in the same turn, however you may not play any other card from your hand after the draw.
  10. If no player is out of cards by the time the “Draw” pile is depleted, the “Discard” pile is reshuffled and play continues.
  11. When you play your next-to-last card, you must say “Uno” to indicate that you only have one card left. If you don’t say “Uno” and you’re caught before the next player begins their turn, you must draw two cards.
    • If the last card played in a round is a Draw Two or a Wild Draw Four card, the next player must draw 2 or 4 cards respectively. These cards are counted when the points are totaled.
  12. Once a player has no cards left, the round is over and the first player to get rid of their cards in a round receives points for all the cards left in their opponents’ hands as follows:
    • All number cards (0-9) = face value
    • Draw Two = 20 points
    • Reverse = 20 points
    • Skip = 20 points
    • Wild = 50 points
    • Wild Draw Four = 50 points
  13. Once the score for the round has been tallied, if no player has reached 500 points, reshuffle the cards and begin a new round. Players retain their points from previous rounds.
  14. The winner is the first player to reach 500 points.

ENJOY!

The First 30 Minutes of PAW Patrol: On a Roll!

Have you ever been undecided on what to play next? 

Should you buy that game? Should you install that game?

I’ve been there, and sometimes you just need to take a look at the graphics, hear the music, and learn a little about the plot to see if it resonates with you before taking the next step. I’m here to help! I am creating the first 30 to the first 60 minute videos of games; indie and mainstream, new and old!

This week let’s take a look at the first 30 minutes of PAW Patrol: On a Roll!…

Do you want to play the rest?